1Jan

Cabin Fever The Long Dark

1 Jan 2000admin
Cabin Fever The Long Dark 6,4/10 2691 votes

I'm playing in Survival / Stalker mode currently and i'm curious what it takes to develop the risk for cabin fever, which i would like to rather avoid. I would like to stay in my house for as long as possible currently, as i have fully harvested the meat of a moose.

A cozy blizzard cookout. Not today cabin fever. thelongdark. Find this Pin and more on The long dark fan by Rares Popescu. A cozy blizzard cookout. Aug 03, 2017  This The Long Dark Guide will tell you all you need to know to survive in The Long Dark, including gathering food and resources, staying safe and warm. Don’t get Cabin Fever.

To clarify, as soon as i have the cabin fever risk, i can see the% to spend outside to let the% go down, so i really more would like to understand how much it takes, or if there is any trick to completely avoid getting the risk. There are many threads on this forum regarding CF. In general, the game keeps track of your indoor and outdoor time and considers it over a period of the past 6 days. When you spent too much time indoors, you get the warning.You need to spend more time outdoors.

The only way to completely avoid it is to live outdoors and in caves; never use indoor shelter. However; if you plan and consistently do most mundane functions outdoors, you will stay ahead of it. Always know of a nearby cave and keep it stocked. Bmw inpa ncs expert.

When you get a kill, cook it outdoors. Remote control xpc-rc01 driver. Mend and read outdoors. Snow shelters are also great for this.

Originally posted by:I have read about the rule 'Spend more time outdoors in the last 6 days then indoors'. Which would mean that i need to stay outdoors for more than 12 hours a day or 72 hours in 6 days. But it feels to me that this number is too high and i actually doesnt need to stay half a day outdoors. Is it possible that for example 6 hours a day or 36 hours in 6 days is sufficient?It's the former, game doesn't really make a distinction. You can get CF simply by oversleeping inside or crafting indoors (times at which you're logically barely, if at all aware of your surroundings). I mean, I know i'd get serious cabin fever and get bored to death if I spent as much time indoors as I do without my computer, lmao.

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I just think this feature happens to need some balance. If you go indoors just to sleep, you'll be fine.If you go inside to take shelter from blizzards, you should also be fine. Unless you're in Pleasant Valley, the land of the long blizzards.If you go inside to cook or to use a workbench for crafting clothing, you'll probably run afoul of the risk, at least. Especially if you also sleep indoors.Take note of your surroundings. Sleeping outdoors in a car is viable and will protect you from the wind and wildlife at least, though you'll still be susceptible to ambient cold temperature.You can also build a snow shelter, which will protect you from the ambient cold and wind, but not from wildlife.Caves are a conundrum.

Caves have a 'cold zone' and a 'warm zone' deeper in. The cold zone shelters you from the wind but maintains the ambient cold temperature outside, whereas the 'warm zone' has a bonus temperature increase to make it a safer place to sleep. However, because it's also possible to cure hides in the 'warm zone' it may also be technically an 'indoor' location, despite being outdoors. I've never experimented with it myself. There is an initial grace period in Voyager and Stalker modes. I forget what they were maybe 50 and 25 days. Somebody should know.

It is not explicitly clear whether the build up to getting cabin fever risk starts when the grace period ends or it is just that it always ebbs and flows but there is no impact until the grace period ends.Because the premise for cabin fever is spending a majority of time indoors (nominally more than 12 hours based on a six-day moving average) what you do indoors does not affect that. It is a cumulative result of six days of being indoors and outdoors that matter.The idea that certain activities should not contribute to cabin fever risk has been argued but, in the end, the devs seems to take the easier way out rather than trying to make a simple, if crude, solution more complex than they probably thought was needed.