1Jan

Dark Reign The Future Of War Full Game Download

1 Jan 2000admin
Dark Reign The Future Of War Full Game Download 6,4/10 8893 votes
Inspired by C&C - HTML5 v0.5 by Aditya Ravi Shankar I decided to try my hand in recreation of HTML5 version of 'Dark Reign: The Future of War', 1998 RTS game by Activision.
Because of lack of free time, it probably will take me a lot of time to complete it, but I'm not in a hurry.
It highly recommend to play it with Chrome browser, because I use it for development and not spend my time for cross-browsing support (at least at that time). However Firefox should also work correctly (not sure about IE).

BELOW YOU WILL FIND LINKS TO DOWNLOAD THE GAME AND JOIN THE COMMUNITY Welcome to Dark Reign. Dark Reign cover.jpg. FULL DOWNLOAD. DOWNLOAD DARK REIGN UPDATED FOR WINDOWS 10 AND MULTIPLAYER.


Version history:
Build 45 (17.01.2015)
  • Quality implementation of the fog of war
  • Added Freedom Guard Units: Raider, Spider Bike (and DoubleRailGun weapon)
  • Added Freedom Guard buildings: Headquarter, Laser Turret
  • Some buildings refactoring
  • Restored Chrome support
  • Added music player randomization
  • Bugfix: disable ability to harvest for other player buildings

Build 44 (13.10.2013)
  • Added level objective text in game menu
  • Add word warp function for text in game objective window
  • First implementation of shroud
  • Added shroud on minimap
  • Added snow sprites for: Headquarter, Water Launch Pad, Taelon Power, Training Facility, Assembly Plant, Plasma Turret, Water Well, Taelon Mine
  • Added new buildings: Civilian Horizontal Bridge, Small Wall 1, Small Wall 2
  • Starting to work on Imperium Level 1 map
  • Map refactoring
  • Different bug fixes

Build 43 (22.08.2013)
  • Fly units can't 'stand' above buildings structures
  • Show attack cursor when mouse placed on enemy unit
  • Tactical AI: Attack enemy unit when it moved inside seeing range
  • Tactical AI: Damage tolerance now works
  • Tactical AI: basic actions when unit under attack
  • Tactical AI: Orders implemented: scout & harass
  • Bugfix: weapon location fix when unit teleported
  • Bugfix: bridge construction fixed
  • Bugfix: fixed freighter auto-harvesting
  • Some code refactoring and optimizations

Build 42 (28.06.2013)
  • Units and buildings of other players now colored differently
  • Game basic parameters can be configured throw config object
  • Added damage animation for all units
  • Added units without weapons: Shredder, Hostage Taker, Water Contaminator
  • Added Infiltrator unit (without spy abilities)
  • Bugfix: Fog of war fix during unit teleport
  • Bugfix: Unit couldn't enter invader transport
  • Bugfix: demolishing Temporal gate during charge sate
  • Bugfix: minimap fog error when unit moves near right side
  • Bugfix: Fog drawing function rewritten to allow correct fog display on right and bottom edges
  • Bugfix: do not select unit/building if it positioned under the fog

Build 41 (14.06.2013)
  • Added level select screen
  • Added game archive
  • Game require browser to support WebM video

Build 40 (05.06.2013)
  • Added 'Orders' tab to right panel
  • Tactical AI: Cyclone flies to Rearming deck when have no ammo
  • Tactical AI: weapon maximal range check moved to tactical AI
  • Implemented weapon's minimal attack range
  • First implementation of the fog of war
  • Starting this build you can not run game just from local folder, you should set up virtual domain or upload it to remote computer
  • Water display switcher are now clickable
  • Start working on game menu (level select menu)
  • Code refactoring

Build 39 (17.05.2013)
  • Sky Fortress now have correct fire delay and weapon state display
  • Added damage area for all weapons
  • Added persistent damage for S.C.A.R.A.B. weapon
  • Map elements (trees, rocks) now draw dynamically
  • Font class optimizations
  • Bullet and unit movement speed corrected
  • Different bug fixes

Build 38 (09.05.2013)
  • Added music player
  • Added ability to change music volume on right panel (at Menu tab)
  • Added many new units: Invader Troop Transport, Plasma Tank, Amper unit (without weapon), Mobile Air Defense, Recon Drone, Tachion Tank, S.C.A.R.A.B., Cyclone, Sky Fortress
  • Added ability for Cyclone to rearm in Rearming Deck
  • Added shadows to all units that still not had it
  • Added unit generation in progress sound
  • Unit rotation function significantly improved
  • Code refactoring
  • Different bug fixes

Build 37 (01.05.2013)
  • Added Rearming Deck building
  • Added Rift Creator building (without weapon)
  • Added Bridge Junction, last building for Imperium side
  • Unit class changed to support multiple parts
  • Added first multipart unit: Hover Freighter
  • Added Scout Runner unit & Laser Cannon weapon
  • Bullet animation fixed for all units
  • Added ability to scroll construction menu on right panel
  • Small map corrections
  • Added 'Menu' tab on right panel
  • Added ability to change game sounds volume (other settings still have no effect)
  • Some code refactoring

Build 36 (20.04.2013)
  • Added Air Defense Site building & weapon
  • Added Repair Station & added ability to fix non human units
  • Added Civilian Vertical Bridge
  • Player start position now defined in map settings
  • Added Temporal Gate building and 3 related mouse cursors
  • Added ability to teleport units through Temporal Gate
  • Game grid changed, now it works as in original game
  • Added ability to create tactical groups (hold Ctrl button and press 0-9 button)
  • Different bugfixes

Build 35 (13.04.2013)
  • Minimap not available if player have low energy
  • Added Exterminator unit and PolyAcid weapon
  • Unit sound system now have much flexible structure
  • Added 'Hover' movement mode
  • Added Vertical Bridge
  • Added damage explosions for all buildings
  • Added sound for building explosion
  • Very big code changes. Completely changed weapon system and animation system

Build 34 (21.03.2013)
  • Changed the way building are constructed and sold. Now it's works exactly as in original game
  • Added broken state for all buildings
  • Added ability to fix buildings
  • Unit heal speed corrected
  • Added ability to create building with weapon
  • Added Plasma Turret building & GatPlasma weapon
  • Added Neutron Accelerator building & NeutronAss weapon

Build 33 (12.03.2013)
  • Added Bion unit & Plasma Rifle weapon
  • Fixed building upgrade bug
  • Destroyed building leaves crater on land
  • Building of Camera tower and bridges now not require Construction Rig destruction
  • All bridge problems are solved
  • Complete recreation of unit producing system
  • Different small bugs fixed

Build 32 (06.03.2013)
  • Units now can die and buildings now can be destroyed
  • Added explosion effects for existing units
  • Few attacking bugs fixed
  • Field Hospital now can heal units

Build 31 (26.02.2013)
  • Added mouse panning. It disabled by default, in order to enable it, go to 'Special' tab
  • Shooting sound optimizations
  • Big structural change in unit object class
  • Construction Rig don't need to move to the middle of the building site to start building
  • Attacking unit can pursue it's target
  • Pathfinding algorithm improved, units now can find alternative position to move if target position is occupied by another unit
  • Weapons finally cause damage. (Units still can't be killed)

Build 30 (20.02.2013)
  • Removed div selection when clicking many time on unit box on right panel
  • Ability to pause game, by pressing P key.
  • Added dialog module, when game paused corresponding dialog is appeared

Build 29 (12.02.2013)
  • Added shadow for all buildings
  • Added shadow for units. Unfortunately can't find shadow image for Freighter, for now it will be without shadow.
  • Added healing cursor
  • Added damage table. Preparing for weapon implementation.
  • Added small horizontal bridge building. Still can't correctly build it, some improvements required for pathfinding algorithm.
  • Small code optimizations

Build 28 (06.02.2013)
  • Preloading right panel images for buildings and units
  • Do not start game load until start screen is loaded completely
  • Added animation to Advanced Training Facility building
  • Added Field Hospital building (it still can't heal)
  • Added shadow layer to graphic drawer
  • Added shadows for all Headquarter buildings

Build 27 (24.12.2012)
  • Freighter automatically choose only nearest objects
  • Energy indicator blinking implemented by CSS animation
  • Added water indicator
  • You can urgently sell water by clicking on indicator
  • When selecting construction rig right panel automatically switch to build section

Build 26 (11.12.2012)
  • Freighter now can harvest
  • Removed Freighter sounds, because they same as Guardian sounds
  • Added water sell sound and water sell effect
  • Added debug option that allows to see game speed and FPS

Build 25 (10.12.2012)
  • Added 'Advanced Assembly Plant' building
  • Added 'Freighter' unit (it still can't harvest)
  • Power generator & Water launch pad now constructed with one Freighter unit
  • Added 'Headquarter 3' building
  • Added harvesting cursor

Build 24 (04.12.2012)
  • Changed interface cursor
  • Units marked blue on right panel when selected building can't produce that unit
  • Added 'Headquarter 2' building
  • Added ability to upgrade buildings
  • Added 'Advanced Training Facility' building
  • Guardian now can shoot (Only in test mode, many things are still not implemented)
  • Attack volume changing depends on how far your viewport is placed

Build 23 (27.11.2012)
  • Added neutral player
  • Added neutral objects: Water well, Taelon mine
  • Selection colors are changing depending on player belonging
  • Added Insufficient credits sound

Build 22 (26.11.2012)
  • Added unit producing indicator on right panel. It not looks like an original one, but very similar.
  • Added 'Guardian' unit
  • Added ability to demolish buildings
  • Many selection fixes
  • Showing units on mini-map
  • Added repair mouse pointer
  • Added 'attack mode'. Can be enabled by pressing A button or attack icon on top menu. Weapon still not implemented.
  • Added debug options in 'Special' tab

Build 21 (18.11.2012)
  • New object drawing engine, that allows to draw units & building by layers
  • New map cell structure that allows to place different types of units in single cell
  • Producing 'Construction Rig'
    Known problems: 1) Where is still no good algorithm for finding exit point. Sometimes units are stuck in buildings. 2) There is no progress indicator on right bar.
  • Added 'Critical power' sound notification
  • A lot of different bug fixes & structure changes
  • Added sound notification queue
  • Added 'Training Facility' building
  • Added 'Assembly Plant' building

Build 20 (12.11.2012)
  • More correct way to check building position
  • Added energy indicator
  • Added 'Low power' sound notification, when power is too low
  • Added 'Taelon Power Generator' building (without Freighter). It is first animated building.
  • Added addition Construction Rig to map
  • Bugfix: Building selection when map view moved from top left corner

Build 19 (07.11.2012)
  • Improved popup for units on building panel, now it shows required buildings too
  • Added 'Water Launch Pad' building (without Freighter)

Build 18 (06.11.2012)
  • Added building and unit name when mouseover the object
  • Added popup for units on building panel

Build 17 (05.11.2012)
  • Some building-based code optimizations
  • Added new building: Camera Tower

Build 16 (18.10.2012)
  • Finally added ability to build Headquarter, but still no option to produce new units
  • Project source code moved to GitHub

Build 15 (13.09.2012)
  • Added ability to select building and choose place to build. But actually still no way to build it

Build 14 (11.09.2012)
  • Interface stop button now working
  • Implemented 'Can't move there' mouse cursor
  • Implemented 'Sell building' & 'Power building' cursor and interface buttons
  • View building options on right panel when selecting single Construction Rig
  • Added some preparations for first building

Build 13 (04.09.2012)
  • First implementation of pathfinding algorithm
  • Units can avoid impact when moving toward each other
  • Bridges, Crystal & water resources added to test level
  • Implemented multi-select feature
  • When press keyboard 'S' button selected unit stop movement
  • Improved unit selection drawing
  • Draw unit health on mouseover

Build 12 (01.09.2012)
  • Added Firefox support
  • Added browser support check
  • All cursors merged in to one sprite
  • Added unit move sounds

Build 11 (31.08.2012)
  • Added unit select & move cursors
  • Testing unit movment animation (still no implementation of pathfinding algorithm)
  • Some small code improvments

Build 10 (28.08.2012)
  • Improved & optimized unit sprites and interface images
  • Added few missing elements in right panel
  • First test of replacing default cursor by custom one
  • Key event handling optimizations
  • Improved resource preloader
  • Added unit sounds support
  • Using tiles to build map image instead of loading one big image

Build 9 (25.08.2012)
  • Creating this page
  • Added loading screen & progress bar

Build 8 (24.08.2012)
  • Added money showing & change animation

Build 7 (21.08.2012)
  • Added available construction units on right panel

Build 6 (21.08.2012)
  • Unit selection & health showing
  • Testing of sprite animation (when selecting unit)

Build 5 (20.08.2012)
  • Added support of objects
  • Synchronization of map layer and objects layer

Build 4 (19.08.2012)
  • Improved map scrolling by keyboard
  • View rectangle on minimap
  • Scrolling map from minimap

Build 3 (18.08.2012)
  • Scrolling map by arrow keys
  • Added minimap
  • Minimized map image to 1.9 Mb

Build 2 (15.08.2012)
  • Showing map in main window
  • Map loaded as png image 5Mb (!)
  • For test purposes I use original 2jungle map

Build 1 (14.08.2012)
  • Created interface

Despite the fact that I have a big experience in programming I never worked on RTS games or something similar, thus I will be happy for any help from more experienced people, no matter if it coding help or just a suggestion.
This is open source project. You can take a look or download project's code on GitHub.
Feel free to contact me for any questions.
Things that I plan to implement soon:
  • Start working on unit Tactical AI

You can donate to support development of the game

Game Information

Official NameDark Reign: The Future of War
VersionFull Game
File UploadTorrent
Publisher (s)Activision
Director (s)Josh Resnick
Designer (s)Trey Watkins
Platform (s)Microsoft Windows, PC
Release date (s)August 31, 1997
Genre (s)Real-time strategy
Mode (s)Single player, Multiplayer

Screenshots

Overview

Dark Reign The Future of War Full PC Game Overview

Dark Reign The Future of War Download Free Full Game is a real-time strategy computer game for Microsoft Windows, developed by Auran and published by Activision in 1997.[1] The game consists of a large single-player campaign but also supports multiplayer online games. A fully functional mission construction kit was included with the game, that allowed players to create new maps for multiplayer game and even create entire new missions and campaigns.

An expansion pack, Dark Reign: Rise of the Shadowhand, was released on March 31, 1998, which added new missions and new units to the game.[2]

A prequel, Dark Reign 2, was released on June 30, 2000.[3]

Story

The game takes place in the distant future. The player takes the role of a survivor of a faction of humans known as the Tograns, whose society was decimated after their homeworld became engulfed in the civil war between the Freedom Guard and the Imperium (who were once both the Sprawlers and the Jovian Detention Authority (JDA) from Dark Reign 2 respectively). As one of the last remaining Tograns that set off in hopes they might find a new refuge to rebuild and carry on the words of Alpheus Togra (a famous research scientist and philosopher), the player is presented with an opportunity to go back through time and prevent the death of the founder, Togra, using an advanced probe launched by him just prior to the destruction of the planet Strata-7. To use the device, the player must first demonstrate their worth by achieving victory in simulations of famous battles between the Imperium and the Freedom Guard. Dark Reign The Future of War Free Download.

The thirteen missions play out the events from the first skirmish between the Imperium and Freedom Guard up to the battle for and destruction of Strata-7. The missions may freely be played from the perspective of the Imperium or the Freedom Guard. In the thirteenth and final mission, the last Togran, the player, is sent back in time using the Chronomachine to Strata-7, and must use the weapons and technology of both the Imperium and the Freedom Guard to combine a force that will defeat both sides and prevent the complete destruction of Strata-7 and the death of Togra.

In the expansion, Rise of the Shadowhand, the story depicts the increasing desperation and despotism of the Imperium after the emergence of the Tograns as a third credible faction. After a massive Imperium assault on Freedom Guard space, a fleeing transport stumbles upon a planet, at the other side of the galaxy, where the Imperium secret police, the Shadowhand, have conducted major research. By coincidence, the Shadowhand simultaneously is faced with losing control of its advanced units due to the malfunction of their guiding AI, Osiris.

Gameplay

The gameplay is that of a sci-fi real-time strategy, similar to that of Command & Conquer. In any given scenario, the player first constructs buildings for unit production, resource gathering, power generation and base defense. The production of units and buildings represent an opportunity cost as they all have an associated cost in terms of credits (the arbitrary currency used by the game). Additional credits are earned by collecting shipments of water from fresh springs, while additional power can be generated by harvesting Taleon. Water and Taleon are the only two resources collected during gameplay. These resource deposits continuously regenerate and can never be completely exhausted, however, when depletion occurs, resource accumulation from these sources takes longer. In a special case, the complete destruction of water sources can be forced through the use of the Water Contamination Unit as part of resource-denial strategy. During short games, it is advised to assert control over as many water deposits as possible to ensure a strong income in financing attacks and base defenses. In longer games, this strategy is extended to protecting and maintaining supply routes as it takes longer to derive the same amount of profit. Dark Reign The Future of War Free Download PC Game.

The two sides have completely unique units and strategies, unlike many contemporary games. Freedom Guard units are characterized as being weaker but more mobile, being faster and better able to handle difficult terrain. As such, these units specialize in lightning strikes and ambushes and are useful in harassing enemy units and supply lines. Imperium units rely on strength and numbers to overwhelm their enemies. Although their units are usually slower when compared to Freedom Guard counterparts, they are able to outmatch Freedom Guard units with increased armor and firepower. Furthermore, Imperium units have a greater reliance on hover technology, which limits their use in extreme terrain but allows them to easily cross natural water barriers. Freedom Guard technology relies on hiding their units through use of technology called phasing. Phasing allows units to quickly hide underground, making them effective for close-quarters ambushes. The Imperium are directed more towards a blitzkrieg style of play, with units focused on supremacy in combat ahead of tactical flexibility. Freedom Guard units are geared more towards an anti-armor role, especially to counter Imperium armor superiority, while the Imperium utilize more anti-infantry weapons to negate Freedom Guard infantry advantages.

Another aspect of gameplay allows players to steal technology from other players, thus negating specific unit advantages and specialty. In order to do this, the player uses an espionage unit called the Infiltrator to steal weapon designs from an enemy Headquarters, the building tasked with producing construction rigs. Once the plans have been successfully stolen, the infiltrator unit is then directed back to your HQ to incorporate the new technology in your production options. The Infiltrator may steal as many weapon designs as possible while in the enemy headquarters but risks being exposed the longer the unit stays. This espionage option in Dark Reign is unique compared to other Real-time strategy games, since acquiring enemy technology usually requires capturing an enemy production structure capable of producing that unit or building. Dark Reign offers extra tactical flexibility by allowing practical espionage to be used against the enemy. Dark Reign The Future of War for PC.

In the campaign missions, the player is given a number of objectives that must be met before victory can be achieved. These victory conditions follow the historical scenario being replayed — for example, a given mission might require the player, as the Freedom Guard, to evacuate or protect a particular unit or structure, or as the Imperium, to destroy those units or prevent their escape.

Features

Dark Reign featured a number of new concepts that altered the gameplay and flavour of the title. It possessed a complex fog-of-war where line of sight was affected by everything from terrain height and shape to trees and rocks. This allowed for the use of forests for ambushes and limited the effectiveness of recon in densely forested or mountainous areas. Like many RTS titles, structures in the game consumed power and would not function if sufficient power was unavailable. However, Dark Reign was one of the first games to allow players to 'power down' buildings to keep their bases online, giving greater flexibility in base management. The game also featured production queues and where multiple production facilities of the same type existed, they would automatically divide up production, or could be ordered to each focus on particular production queues. The game also featured the ability to steal blueprints for enemy units, allowing sides to neutralise effective units by stealing the plans and producing their own to counter.

One of the more innovative features of Dark Reign was the customisable waypoint system. A player could place any number of paths, each with any number of points, and save each one with a unique name. Units on a path could be assigned to patrol it, loop, or travel it once, and units would automatically carry out behaviours at each point — for example, a resource collector could be given a path to take it around an enemy base to a water deposit and it would treat this route as its standard resource gathering path. Separate from waypoints, units could be given individual orders such as «search and destroy», «harass», or «scout», allowing them to choose their own targets, engaging and occupying the enemy while freeing up the player to work on more significant strategies / development. These tactics could be controlled further with the use of individually customisable AI settings for every unit, allowing the player to set unit pursuit range, damage tolerance (how quickly the unit will seek healing / repairs and flee combat), and independence (how far the unit will stray from orders in order to engage attackers or targets of opportunity). These could be set individually for every unit, and the default setting could be changed, eliminating the need to change every unit if a unified strategy called for particular settings.

Resident evil afterlife torrent italian. Development history

Dark Reign began life as a game called Corporation. Developed by Auran's co founder Greg Lane, Corporation and its sister game entitled Wild West were demonstrated to Activision in June 1996 and a deal signed shortly thereafter. Auran continued development of the Tactics Engine whilst Activision layered a new story on top of Corporation and Dark Reign was born. Many of the units, and the unit AI, map systems, production systems and real time line of sight were already present in Corporation when it was first demonstrated to Activision in 1996.

On January 23, 2013, Magnetar Games released Dark Reign Redux, an adapted port of the original Dark Reign, on Xbox Live Indie Games. The projected originally started as a fan remake, until it got licensed and approved by Activison. The game contains all twelve missions of the main game.[4][5] It looks to be later taken down by Magnetar Games as the result of licensing negotiations.[6]

User-created content

The Construction Kit shipped with the game allows the creation of anything from multiplayer / skirmish maps to full fledged campaigns. Tools supplied with it allow for custom-created AI profiles to be created easily and scripted events to be implemented. As a result there was a large community and several mods, including total conversions such as 'Edge Of Darkness', which added two new races and a host of new units and strategies. Dark Reign The Future of War Download Torrent.


Dark Reign The Future of War Free Download PC Game

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