1Jan

Mohaa Multiplayer Maps Download

1 Jan 2000admin
Mohaa Multiplayer Maps Download 9,0/10 3663 votes
mierro wrote:
I created new mohaa server and I wish to allow users to play custom maps, so how I can do this, thank you

you mean dm maps? create server.cfg file or edit the existing and put this
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// Private Clients
// Clients that require a password to join
// set sv_privateclients 0
// set sv_privatepassword 'password_for_slots'
// Password
// Allows you to set a password for the server
// set g_password '
// sets g_needpass 0
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// set g_gametype 4
// RCON Capability
// Leave blank to disable rcon.
// set rconpassword hereyourpassword
// Health Drop
// When enabled players will drop a health pack when killed
// set g_healthdrop 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
//set sv_dmspeedmult 1.100000
// Team Damage
// Toggles friendly fire
//set g_teamdamage 0
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
//timelimit 10
// Frag Limit
// The score at which the player or team will win the current map.
//fraglimit 100
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
//maprotationtime 30
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
//set sv_team_spawn_interval 15
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
//roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
//set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
//set g_inactivekick 900
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
//set sv_gamespy 1
//seta sv_master1 'mohmaster.2015.com'
//seta sv_master2 'master0.gamespy.com'
//seta sv_master3 'master1.gamespy.com'
// seta sv_master4 'clanservers.net'
// Flood Protect
// Limits amount of text a player can type
// set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
// set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
// set dmflags 0
exec server_config.cfg
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
// set sv_invulnerabletime 3
// Team Kill Warning
// Amount of team kills before the player is warned
// set g_teamkillwarn 3
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
// set g_teamkillkick 5
// Team Switch Delay
// Frequency at which you can switch teams
// set g_teamswitchdelay 15
// Allow Join Time
// set g_allowjointime 30
// Keywords
// Keywords which allow browsers to filter servers.
// set sv_keywords 'MOHAA Server'
// Net Port
// set net_ip 190.105.226.111
// set net_port 12204
// Minimum Ping to allow clients to join with. 0 means anyone
// set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
// set sv_maxping 200
// Maximum Rate
// set sv_maxrate 0
// Default to no-sprint and original Allied Assault runspeed
// sv_sprinton 0
// sv_runspeed 250 // spearhead runspeed is 287
// Map Rotation List
// sv_maplist 'obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 '
// Map
// Starting map on the rotation. Kicks the server into gear
//map 'obj/obj_team1'
// set g_gametype to 3 if the first map in the rotation is a dm, tow, or lib map
// set g_gametype to 4 if the first map in the rotation is an obj map
set g_gametype 3
// this activates Freeze-Tag
set g_extgametype ctf
// FT settings are controlled through the 'g_ft_settings' cvar.
// The commented line below is just an example of how it works.
// See the readme file for the complete list of settings for this gametype.
//
// set g_ft_settings 'meltgun: off melttime: 30'
// the map rotation (all dm maps)
// FT is supported on all stock maps
set sv_maplist 'dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7'
map dm/mohdm6

How to add custom maps to your medal of honor game by The. 10 custom maps each night we test. Apr 04, 2019  Description: This patch allows you to play MOHAA multiplayer games. Installation: Run the application and it will patch your game.

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