1Jan

Xcom 2 Long War Mods

1 Jan 2000admin
Xcom 2 Long War Mods 5,7/10 6312 votes

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Updated 2015.06.08Previous list. I've tested most of these with Beta15e Test on Windows and they work properly, if you come across any problems please post in the comments and I'll update the list.For some mods you will need the. Instructions for use. Best practices with all mods (and required for PatcherGUI mods) is to move the Steam folder out of your c:programs(x86). Instructions for moving the folder are located. Make sure that you are running the most recent version of PatcherGUI (7.3).With all mods the standard disclaimer applies: Backup everything, use at your own risk, etc, etc. Keep in mind that all of these mods are tested by their developers, and are working for other people.

By January 2017, Long War Studios announced they have changed their name to Pavonis Interactive, and among other projects, are working with Firaxis to bring a new mod, Long War 2, in the same vein as the original Long War, to XCOM 2. The Long War 2 mod was released on January 19, 2017. Gameplay differences. Home Board index XCOM 2 Mods and Modding Long War 2 Long War of the Chosen Development (Community Adaptation) Long War of the Chosen Development (Community Adaptation) Forum to support developing of community project to update Long War 2 to work with the War of the Chosen expansion.

So please be sure to read the appropriate README files, and follow any suggested troubleshooting steps before reporting a problem.Soldiers. by daiz allows you to generate custom namelist files for your XCOM games for random drafting of names you've picked in advance. by Peasly Wellbott. If you have trouble with this mod a manual solution is to search the DefaultContent.ini for 'UnitPackageInfo=(PawnType=ePawnType' and remove the 'GM' from each 'ArchetypeName=' line. See below. by Improve immersion with names from every country represented in-game and corrects some of the original naming mistakes. Also provides a larger pool of available names and avoid repetition between campaigns.

by - 'You can change what stat determines armor type, which armor is used for high/low mobility values (or whatever it's set to instead), which weapon is used for high/low aim values, what's equipped in the pistol slot, and what's equipped in the 2 (or 3) small item slots'. Updated. by Increases automated soldier nicknames. By default there are roughly 32 nicknames per class. This mod uses between 150 and 200 unique nicknames per class, for over 700 unique nicknames.

by By focusing on military spending, smaller, but wealthier/more advanced countries can compete with huge, but less developed countries. This represents the quality over quantity approach - XCOM looks for the best of the best, and you get the best soldier by quality training. by is crazy OP and may cause some serious issues with LW, but it looks like so much fun I had to include it. Standard 'Use at your own risk' statement applies here. by removes progression loss from chopping a soldier. Updated.

Grim dawn inventory editor. by Randomize inital soldier appearance. by This mod allows you to specify the gender and race of each name in your custom soldier name list. I've found two mods that do this. One was 'Adjustable Gender Probabilities' or something similar. It set female to male default at 25%. You could supposedly adjust that but I never could make the adjustment work. Was good enough at default values.

This mod works with Long War, but it appears to no longer be at the Nexus.The other mod is, which allows you to adjust the male-female ratio. I'm using this now with Long War.

I've had some problems with this mod too. It expects you to have the Slingshot Content Pack DLC, but it does not list that as a prerequisite. Still works ok but I recommend tweaking it.