1Jan

Skyrim Immersive Fast Travel

1 Jan 2000admin
Skyrim Immersive Fast Travel 9,1/10 2786 votes

I request some help, preferably from IIja but i'm open to anybody haha.Now, the title is quite broad in terms of my problem, I can load interior cells completely fine, very quickly, but the problem only occurs when loading exterior cells, it takes a very long time and i've not actually finished loading once. Originally posted by:I have done so a while ago, a long while ago infact. My mod list is fine, well.

That's what llja says anyway.Remove TES5Edit Backups. Those are files that shold not be loaded in the game; you are just adding the content that you cleaned from the game. That data is from official master files, so now you have uncleaned master file data overwriting both mod data and cleaned mater files.You should delete TES5Edit backups from MO entirely. If you wish to keep them, then cut and paste them outside Skyrim and MO installation(s) for a safe storage.I need to make this more clear in my tutorials and will add it to my 'to do' list.Nothing else pops out of your mod list right now, but the end of your load order is messed up again.

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It seems that you forgot to run LOOT, or it did not run properly.The end of your load order should look like this. Alternate Start - Live Another Life.esp. Bashed Patch, 0.esp. Dual Sheath Redux Patch.espBashed Patch and DSR patcher should be ran again, after sorting the load order. Otherwise they will cause issues, varying from slowdowns to crashes. Sorry, going by what you posted for the mod list.

Lots of stuff too low (higher number) in the resource priorities (left pane.+A Lot of Dual Sheath Redux Patches is this a merged DSR patches? There should only be one. You may want to delete any copies of it and rerun the patcher.ASLAL is in the wrong spot in both panes. Only patches should load after it.Racemenuplugin.esp is not needed, it's sliders are included in XPMSE. Just uncheck it in the right pane.+HDT Physics Extensions+Skyrim HD - 2K Textures+A Quality World Map and Solstheim Map - With RoadsThese are way to low (high number) in the left pane For sure the textures should load before SMIM.That is what I see for now, I am on my lunch break on my phone so I am limited in what I can look at and going from memory. Will look at some of your mods installation instructions in more depth tonight.

Originally posted by:I have done so a while ago, a long while ago infact. My mod list is fine, well. That's what llja says anyway.Remove TES5Edit Backups. Those are files that shold not be loaded in the game; you are just adding the content that you cleaned from the game.

That data is from official master files, so now you have uncleaned master file data overwriting both mod data and cleaned mater files.You should delete TES5Edit backups from MO entirely. If you wish to keep them, then cut and paste them outside Skyrim and MO installation(s) for a safe storage.I need to make this more clear in my tutorials and will add it to my 'to do' list.Nothing else pops out of your mod list right now, but the end of your load order is messed up again.

It seems that you forgot to run LOOT, or it did not run properly.The end of your load order should look like this. Alternate Start - Live Another Life.esp. Bashed Patch, 0.esp.

Odds are, it's easily found through your search engine of choice. SPAM: Avoid spamming or posting already-posted/similar content. Please try to Google your problem before bringing it here. Destiny 2 third person mod.

Dual Sheath Redux Patch.espBashed Patch and DSR patcher should be ran again, after sorting the load order. Otherwise they will cause issues, varying from slowdowns to crashes.Thanks for the help, llja (Again) I am currently fixing the problems you said and i'll notify you if it works or not.EDIT.It worked and you fixed the problem. Originally posted by:Sorry, going by what you posted for the mod list. Lots of stuff too low (higher number) in the resource priorities (left pane.+A Lot of Dual Sheath Redux Patches is this a merged DSR patches? There should only be one. You may want to delete any copies of it and rerun the patcher.ASLAL is in the wrong spot in both panes.

Only patches should load after it.Racemenuplugin.esp is not needed, it's sliders are included in XPMSE. Just uncheck it in the right pane.+HDT Physics Extensions+Skyrim HD - 2K Textures+A Quality World Map and Solstheim Map - With RoadsThese are way to low (high number) in the left pane For sure the textures should load before SMIM.That is what I see for now, I am on my lunch break on my phone so I am limited in what I can look at and going from memory. Will look at some of your mods installation instructions in more depth tonightEdit: Ninja'ed on some stuff😊Thanks, IIja fixed it for me.

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See for more information.Related Subreddits.Related Websites. (NSFW). For more population and encounters:Immersive Patrols (LE & SE)Extra Encounters Reborn (LE)More Bandit Camps (LE & SE)Organized Bandits In Skyrim (OBIS) (LE & SE): this radically changes bandits to be much more powerful. I've used it in LE and I seemed to get a headless bandit bug from it sometimesUltimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns ) with a Sexy Banana (LE & SE): Adds random encounters while waiting and sleeping. I've never used this mod because I was concerned about scripting but it says its scripts are super-optimized in the SE versionSkyrim Immersive Creatures (LE & SE): Adds new creatures to be encountered. Can be configured to be more or less lore-friendly. I've only used the LE versionWarzones (LE & SE): adds civil war battles throughout Skyrim.

I've only used the LE version. It used a lot of scripts but was optimized at some point.there are more but these are what I rememberI would also use the following survival mods to make traveling more interesting:FrostfallCampfireiNeed. SE actually handles lots of NPCs really well.

I personally go with a bare minimum of:. Beasts of Tamriel.

Cutting Room Floor. Dwemer Spectres. Interesting NPCs. Inconsequential NPCs. Immersive Patrols. Organized Bandits in Skyrim. Populated Skyrim - Lite.

Sea of Spirits. The Kids Are Alright - Director's Cut. The Notice BoardI may just add More Bandit Camps to my load order.Then I build with smaller packs and good stand-alone followers like Anna NPCs, Inigo, Song of the Green, Rupert the Teddy Bear and Professor Benjamin Doon. And LE, not SE, but I really liked.

There are some other Wayshrine mods, including some that have been ported over to SE, but I liked the way this one did it.Honestly, I did a long no-fast travel game in LE, and this time around, I'm allowing myself to fast travel to any location I can ride a horse, as long as I have a horse available. (In other words, skipping the actual riding, similar to taking a carriage.) Yeah, fast travel breaks immersion and you can use it to get out of bad situations, but I weigh it against how much fun just running everywhere is (not at all), and I just can't do it again.

I usually use some mods that add random encounters ( and among others, though I ended up dropping them because of compatibility reasons) and locations (, lots of individual location mods). I also like to make the scenery a bit more picturesque (texture overhauls, +, your weather overhaul of choice). Was part of my load order for a long time- essentially removes most of the wolf/bear attacks every 10 feet along the road- but I didn't like a few of the marker removals. Still worth a try in my opinion. Is great for road travel.More on the personal preference side, I use to remove location and quest markers on the compass.

Makes travel less of a tour of 50 forts in the general vicinity, and more of randomly happening across locations.For making the travel itself less cumbersome, I like (which has, among others, a spell to run faster and to make your horse faster + have more stamina) and (the Steed Stone now makes stamina regenerate very quickly out of combat and you move a little faster). I really like doing no fast travel playthroughs with these mods because I can pretend quests are urgent much more easily when I can't just click a button to get to the location- running there makes it seem like time passes, and when I can put in some effort to get places faster, it adds to the roleplay value for me. Well, I'm currently building my game to be no-fast travel worthy so here's some of the mods I'm using (SE):Adding NPCs:. / - Both add more NCPs (with no special dialogue or quests) who can be normal citizens at inns, merchants, mercenaries, the usual pilgrims, bounty hunters who will attack you (if you have a bounty) and even some assasins who were sent to kill you, apparently. It also adds some Vigilant of Stendarr patrols wich ties into.

Adds Stormcloak, Thalmor, Imperial and Dawnguard patrols to Skyrim and a few Skaal, Reaver and Riekling 'patrols' to Solstheim.